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Party.Room raised $ 1 million to expand its Metaverse theme virtual events Companies.
The company will use the money to grow its sales, explore new applications, launch its first metaverse setting for virtual events, and create a collection of non-fungible tokens for this purpose.
the Metaverse is the fabled universe of virtual worlds that are all interconnected, like in novels like Snow crash and Ready player one. And almost everyone in the world wants to be the first to alert consumers to their version of the metaverse.
Yurii Filipchuk, founder of Party.Space, said in an interview with GamesBeat that he started the project when his friend said during the pandemic that the party chat needed an upgrade because it was so boring to be with people via Communicate text. The company started in May 2020.
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Above: Real faces can be seen on the Party.Space avatars.
Image source: Party.Space
Corporate events are increasingly moving online, not only to connect people during the pandemic, but also to save money on the cost of events in physical locations. The key is to get people involved in a way that will keep them with them.
“It’s important to talk to colleagues outside of the office, or at least at the water cooler,” he said.
Filipchuk said his company can share analytical details with corporate customers, such as: B. How long people stay, how they behave, what types of groups they form, and what type of content they prefer.
“We can provide all the data that is very important for businesses and content providers to improve,” said Filipchuk. “We can create 3D spaces and have a gallery with 11 different venues for company and community events.”
People can play board games like Pictionary together. Such games can serve as icebreakers for strangers. Filipchuk refers to the platform as more of a microverse or a small experiment that demonstrated the power of online communities.
“It’s a virtual event platform that sits between games and virtual events,” said Filipchuk.
Above: Party.Space can create custom venues for 3D events.
Image source: Party.Space
Funding comes from TA Ventures, Capital of the first day, and Hjalmar Windbladh.
“Our venture fund was impressed by the project team: the level of technology specialists and the speed of the ‘party. Space’s products are significantly higher than other virtual space projects, ”said Igor Pertsiya, partner at TA Ventures. “Once you’ve hosted an event on their platform, you will better understand the idea of the metaverse – an alternative digital reality where people work, play and socialize.”
Party.Space aims to create a sense of presence where companies can come together, communicate and collaborate with large teams.
The company’s customers include Scaleway, Wargaming, grammar, Epidemic tone, Plug`n`Play, Scania, and DevGamm. At the Epicdemic Sound event, people stayed an average of three hours and seven minutes.
Above: You can use emojis in Party.Space.
Image source: Party.Space
“It’s pretty impressive to this community that people stay in front of their computers for more than three hours,” said Filipchuk.
They started by creating assets for various activities and developing ways for people to show off their photos. They uploaded some memes and emojis for people to use to communicate with each other.
“Then we started doing after parties for virtual events,” Filipchuk said.
The company has developed features that could target remote teams who struggled to do more than just video chat during the pandemic. Some clients asked Party.Space to be more ambitious and create virtual venues for 5,000 people.
“We came up with the idea that we can just move around in bubbles that you identify,” Filipchuk said. “We designed it so that each website is a separate room for conversations.”
They created spaces with tables where people could sit together and socialize. Late last year, an organizer hosted a 130-minute event that saw 75% of all visitors actively participating in various fashion activities. The most popular room so far has been a music bingo room with more than 500 people. About 70 people lined up to be in the spotlight during the music event.
“It was pretty complicated. A very important part was that we provided analytics to the client, ”Filipchuk said.
The focus is initially on large company events with access via laptops or desktops.
The company is based in Kiev, Ukraine, and employs 23 people.
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