GGTech’s presence in these territories is carried out under the MTE brand by GGTech (MENA Tech Entertainment) with an exclusive focus on the region and with the aim of promoting and supporting the development and consolidation of gaming esports in a geographic area with great growth potential.
International publishers
A relevant aspect for the implementation of this project is the relationship model between GGTech and the most important publishers worldwide, with whom it has already worked in an international environment in order to promote and promote the development of the ecosystem both in the professional environment and in the amateur sector. as in the education sector in the region.
The first step will be the launch of the most important amateur competitions in the region and soon the league in the university environment, UNIVERSITY Esports, in the main countries of the region.
GGTech presence on three continents
With the company’s entry into this region, GGTech is currently represented on three continents and in more than 16 countries. Before the end of the year there will be more than 25 countries in which the company directly manages and operates both competitions as graduates, such as the UNIVERSITY Esports League, in which more than 1,200 universities are already participating in 9 different games.
More than 200,000 registered players take part in the amateur competitions managed and operated by GGTech. It should be noted that in a professional setting, more than 6,000 players and 1,000 teams participate in the managed activity in less than a year.
SOURCE GGTech