Microsoft mounted a Y2K-style bug that broke Alternate electronic mail

Microsoft starts 2022 with a look back Y2K error. Beeping computer Reports the company has Approved a temporary fix for a bug that interrupted email delivery for on-premises Exchange 2016 and 2019 servers on New Years Day. As users discovered, Exchange attempted to store version date checks for its antivirus scanning engine in a 32-bit integer variable – a big problem when a date after January 1, 2022 was too big. All new scans crashed the malware engine and left emails stuck in a queue.

Emergency fix uses a PowerShell script to stop two services, replace the older antivirus engine files with newer ones that use a new number sequence, and restart operations. The fix requires manual input and larger organizations can take a long time to implement, but an automated solution is under development.

This should not affect other Exchange customers. The timing is also “ideal” as a holiday weekend is likely to limit the demand for email. However, corporate IT managers likely didn’t want to start patching servers in 2022, and it’s unclear why Microsoft didn’t foresee a date problem with the software released just a few years ago. Whatever the reasoning, this serves as a clear lesson in anticipating date errors.

All products recommended by Engadget are selected by our editorial team independently of our parent company. Some of our stories contain affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

Microsoft allegedly engaged on extra Mica-style visible alternate options for Home windows 11

through Alexandru Poloboc

News editor

With an overwhelming desire to get to the bottom of things and uncover the truth, Alex spent most of his time working as a news reporter, presenter, and television and radio … Continue reading

  • Are you bored of what the new operating system looks and feels like?
  • Good news Windows 11 fans, Microsoft may add more design options.
  • In addition to Mica, developers are also working on other great design materials.
  • A new tabbed design can be seen in the SDK in Windows 11 Build 22523.

Windows 11 mica

It is already a known fact that Microsoft previously pointed out some future design changes for Windows 11 and the world may have just taken a first look at them without actually realizing it.

There appears to be a new public API for tab design in the SDK in Windows 11 Build 22523. The first information on this topic first appeared on Twitter.

We’re about to take a look at the different style options and it’s up to you to judge and choose your favorite.

Windows 11 could have more style options in the near future

If the images shared in the tweet didn’t really look any different to you, you need some more visual aid to determine which looks best, we’ve got you covered.

There is a way where you can get a deeper look and show how these APIs can affect a real app. To make it easier for you, these screenshots will also be shown throughout the article.

This first one is the acrylic version, which, as we all have to admit, looks pretty darn good. The second choice is the popular mica, followed by the tabbed version.

As you can see, the differences are pretty notable, which means the choices you make will affect the look and feel of your operating system even more.

This is great for users who are always looking for a way to stand out or break the routine, which gives their setup a much more personal feel.

Microsoft may be ready to incorporate mica effects into modern and legacy apps as well. This is apparently seen with a MicaBackdropInApplicationFrameHostTitlebar flag in the latest Windows Insider builds.

And since Redmond-based tech company Microsoft is committed to providing updates to Windows 11 once a year, you can count on all of the design changes in the next year.

Which of the three visual styles featured in this article is your favorite? Let us know what you think in the comments section below.

Thanks very much!

Insufficient detail Difficult to understand Other

Contact an expert

Start a conversation

International Browser Video games Market Report 2021: Main Gamers Embrace King Digital Leisure, NCSOFT, GungHo On-line, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony and Peak Video games

The “Browser Games Global Market Report 2021: COVID-19 Impact and Recovery by 2030” Report was added ResearchAndMarkets.com Offer.

Major players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games.

The global browser games market is projected to grow from $ 23.81 billion in 2020 to $ 24.99 billion in 2021, with an average annual growth rate (CAGR) of 5%.

The market is projected to reach $ 34.47 billion in 2025 with an annual growth rate of 8%.

The rapid increase in the number of active players around the world is driving the browser game market. According to the League of Betting, the number of online gamblers is projected to reach 1 billion by 2024, up from 877 million in 2020. According to the online gaming report as of 2019, gamers play an average of seven hours and seven minutes a week, but younger gamers spend a lot more time playing games, while 26- to 35-year-olds play 8 hours 12 minutes a week.

Germany and the United States were linked with the highest number of players playing for more than 20 hours at 11.6% per week. Hence, the rapid increase in the number of active players around the world is expected to drive the browser game market.

Player frustration from slow downloads is the main limiting factor in the browser game market. The time it takes to download games has been reported as the world’s biggest problem. 33.8 percent said this is the main problem.

Seasoned gamers are most concerned about download speed. Over 41% of ambitious professionals and experts indicate that experienced gamers are more likely to play more complex games that require larger downloads. The download performance affects their games more from experience.

According to the 2019 Online Gaming Report, frustration with download speed is highest in the US, where 39.4% of gamers register sluggish downloads as a primary concern. Hence, the frustration of gamers from slow downloads is expected to hamper the growth of the browser game market.

The story goes on

The browser games market covered in this report is divided into cellphone games, pay-to-play games, free-to-play games, pay-in-play games by type, and by end-users in smartphone and tablet, PC, TV, etc. divided.

Companies in the browser gaming market are focusing on technologies like Augmented Reality (AR) and Virtual Reality (VR) to improve the gaming experience and offer better products. Industry experts expect VR / AR games to get a big boost in 2019 and headset prices to become more affordable for an even more immersive gaming experience. Many popular games are likely to incorporate VR and IR.

Stormland, which was released in 2019, is an open world shooter. It has some great features like reloading and updating that use VR technology in very creative ways. It also includes a play area that has been procedurally created to ensure that each playthrough is different.

Pokemon GO is probably the most popular augmented reality game and is expected to release some new updates in 2019 to ensure it stays strong for a while. Niantic Labs, developer of the Pokemon Go game, has already raised $ 225 million in the company’s funding round and is now focused on developing more AR-based games.

In September 2020, Microsoft Corporation, a US-based technology company, acquired ZeniMax Media for $ 7.5 billion in cash. With this acquisition, Microsoft will grow from 15 to 23 creative studio teams and add Bethesda’s franchise to Xbox Game Pass. ZeniMax Media, an American video game holding company based in Rockville, Maryland.

Main topics covered:

1. Summary

2. Market characteristics of browser games

3. Market trends and strategies for browser games

4. Effects of COVID-19 on browser games

5. Browser Games Market Size and Growth

5.1. Historic Global Browser Games Market, 2015-2020, Billion US Dollars

5.1.1. Driver of the market

5.1.2. Restrictions in the market

5.2. Global Browser Games Market Forecast, 2020-2025F, 2030F, Billion US Dollars

5.2.1. Driver of the market

5.2.2. Restrictions in the market

6. Market segmentation for browser games

6.1. Global Browser Games Market, Segmentation By Type, Historical And Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

  • Mobile games

  • Pay-to-play games

  • Free games

  • Pay-in-play games

6.2. Global Browser Games Market, Segmentation By End User, Historical And Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

  • Smartphone and tablet

  • Pc

  • TV

  • Other

6.3. Global Browser Games Market, Segmentation By Operating System, Historical And Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

7. Browser games Market regional and country analysis

7.1. Global Browser Games Market Split by Regions, Historical and Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

7.2. Global Browser Games Market Split by Country, Historical and Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

Mentioned companies

For more information on this report, see https://www.researchandmarkets.com/r/269tvt

View source version on businesswire.com: https://www.businesswire.com/news/home/20210514005288/de/

contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For EST office hours, call 1-917-300-0470
For US / CAN Toll Free, call 1-800-526-8630
For GMT office hours, call + 353-1-416-8900