Ultimate Fantasy Ought to Honor Yoshitaka Amano’s Artwork Type

Although the series is the man who brought Final Fantasy to life, it has yet to reflect Yoshitaka Amano’s style – and it’s time that changed.

Yoshitaka Amano is one of the most important names in video game art. Best known for character and concept designs for the Final Fantasy Series, the products of Amano’s decades of career have received worldwide recognition for their unmistakable, dreamlike quality. His work is as iconic for Square Enix’s flagship franchise as his Magic and Moggle, and it’s one of the show’s biggest charms, especially the older entries.

Despite the positive response to Amano’s art, no main Final Fantasy game has really reflected his work. From the beginning of the series there has always been a clear visual separation between what Amano drew and what the developers were able to represent on screen. That made sense in the 90s, but times have changed and the graphics are better than ever. Yet despite all of these advances, no Final Fantasy really looks like Amano’s work is coming to life – and it’s high time that changed.

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Final Fantasy Yoshitaka Amano

Although Yoshitaka Amano has largely stepped down from his role as the character designer of Final Fantasy, he is still arguably the most iconic artist the series has ever had. His work is fantastic, sometimes interpretive and often extravagant in the best possible way. It strongly highlights the “fantasy” half of the franchise title, with its black-clad knights, long-bearded wizards, and beautiful virgins wreathed with power. It’s hard to call it realistic, but that’s exactly what sets it apart, especially at a time when the series has embraced photorealism for its core games.

That’s not to say that people like Tetusya Nomura and other artists have taken over the character designs of the series are bad at what they do – far from it. These YouTubers have their own pull and have clearly earned their fair share of fans. As such, they have been determining the visual direction of the series since the late 1990s. Although Amano is the first name in Final Fantasy art, he never received the same honor. Not only have newer games distanced themselves from his style, remakes of the titles he worked on are more faithful to the original sprites than his concept images.

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It makes sense that the remasters stay true to their originals. Fandom’s mixed take on the iOS remake changes proves that the old sprites are still popular. Changing them again, even in honor of Amano, would likely be controversial. This very fact is probably why Final Fantasy Pixel Remaster looks a lot like these earlier games. However, this does not explain why the potential of Amano’s work is still being ignored after so long.

Final Fantasy Yoshitaka Amano

Final Fantasy games consistently do well critically and commercially, but all that success can’t hide the fact that they are no longer as visually unique as they once were. Each step towards realism removes the series from its magical origins and opts for a rougher artistic tone instead. While that makes sense for urban fantasy games like FFXV and FFVII remake that purposely conjure up a world much closer to the real thing technologically makes it a lot less for titles like Final Fantasy Origin.

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In fact, Origin is arguably Square Enix’s biggest missed opportunity for an Amano-style game. Not only does it bring players back to an environment he has drawn, but his creepy-looking fiends and terrifyingly inhuman “Cloudsea Djinn” design for Garland would have fitted perfectly into a darker, horror-bordering Final Fantasy game. Instead, Origin throws photorealistic characters into a dark temple. While the brooding color palette and eye-catching effects make it look good by AAA video game standards, its lack of visual cohesion or creativity makes for a surprisingly uninspired game.

Origin still has time to free itself, but its nondescript first performance only exemplifies the need for a Final Fantasy game that truly represents Amano’s work. Although there have been some attempts to bring its characters to life in the current Square Enix graphic style, the combination of realistic people and its imaginative costumes has never looked completely natural.

It would be more appropriate to design an entire game like one of Amano’s paintings and create an aesthetic more akin to Okami than any of the modern day Final Fantasy games. Something like this could be a gamble, especially after so many years of realistic-looking titles, but Amano’s importance and the masterly beauty of his work make it a risk worth taking.

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Sam Rowett
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Freelance writer and game designer with Masters degrees in Game Design and Creative Writing. Build your own games at @SamRowettGames

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Relive ‘Fantasy Island’s Authentic Adventures on getTV This Summer season | Leisure

“The plane! The plane!” For seven seasons (1978-84) these words signaled the beginning of another unpredictable vacation for television viewers Fantasy island.

While we wait to see Fox reinvent the luxury resort where dreams come true this August, getTV brings us back to the beginning, where the mysterious, dashing Mr. Roarke and the snappy, flirtatious buddy Tattoo (Ricardo Montalbán and Hervé Villechaize, above) visitors are welcome.

Excursions to their fantasy island are not sunny for everyone, as we were in the first hour of the 19th. Here is a look at the itinerary.

The best time

The plain jane besties Ann (Diana Canova) and Maxine (Georgia Engel) want to experience the glamorous life. After extensive reworking and invented background stories by the heiress, the Cinderellas join high society at the pool. When the fantasy ends, will their romances with a count and a doctor follow suit?

(Photo credit: Columbia TriStar. Courtesy: Everett Collection)

get me out of here

The well-known magician Gregory Udall (Bert Convy) seeks the ultimate escape. “It’s a request he may regret,” says Roarke ominously. He’s making the man a prisoner in Devil’s Island Jail! If Udall can’t break out, he’ll be stuck there forever, like his cellmate (Robert Clary) who claims he’s been inside for a decade. Next time just request lunch with Charlie’s Angels!

Fantasy Island, starts on Saturday, June 19, 4 a.m. / 3 a.m., getTV

Mayday overview – female-led motion fantasy opts for model over substance | Sundance 2021

T.The ancient Greek myth of the sirens, the half-woman, half-bird-monster, whose fragrant songs lured men to shipwrecked deaths on their shores, threw desires dangerous by nature, femininity like bait. The story is long overdue for a retelling along the lines of Madeline Miller’s bestseller Circe, which reinterpreted the myth of the under-studied Odyssey Sorceress from the perspective of a chameleonic, independent, traumatized goddess. Such a new rework is one of many promising ideas underlying Mayday, the atmospheric, if often airless, feature film debut of author and director Karen Cinorre. There is great potential to plumb the history of the sirens for motivations masked by centuries of inattention to take care of the scars that fester in tremendous anger. But his tantalizing imagery far surpasses his sparse handwriting, which pays more attention to the specter of rape and violence than the female characters themselves and, disappointingly, combines broad gestures with past traumas with depth.

The superficiality is partly thanks to Mayday’s leap from one surreal world to another, with the ambitious exploration of healing as a sororal dive through the psyche is hard to anchor. The film opens in an unnamed oceanfront restaurant in an unidentifiable location and time, with Anastasia (Grace Van Patten, an annoying Shailene Woodley doppelganger) acting as the server. The opening sequence is scary and unfounded and lightbulbs flicker. It is implied that Ana, upset and desperate for unclear reasons, is being attacked by her boss in a back room – he goes in where she is alone, the camera does not. Shortly thereafter, a military mayday call (“Mary, Alpha, Yankee, Delta, Alpha, Yankee”) by a woman with a voice best described as a premonition for ASMR waves Ana into an oven (little about this initial sequence makes sense right now, including how Ana’s trip to the furnace ends up in an ocean).

Ana wakes up on a distant island (presumably in the Mediterranean) where she meets the mysterious Marsha (Mia Goth), the nervous bride from the first scene who became the commander of a stranded submarine from World War II. The images are lush and attentive, tenderly lavish cinematic moments – Marsha teaches Ana to swim, Ana’s dream of speeding through a tunnel in a car – that lack tenderness, as she little Ana’s marooning, the logic of this surreal dream landscape explain the source of Marsha’s palpable fear or any tangible details of the stranded women and the bonds they create in general. In the first half of the film, Mayday’s vision slowly fuses: Ana’s attempted suicide has brought her into a kind of psychotic purgatory (without war) for women with unresolved trauma.

Marsha and her deputies Gert (Soko) and Bea (Havana Rose Liu) follow storms and lure soldiers with the breathless Mayday shout that casts Ana (a detail of Cinorre) under her spell drew from exploring the use of women’s radio voices as weapons during World War II – the detached female voice a tool for demoralizing the enemy). Men respond to their quietly delivered requests and flounder on the rocks; Those who come ashore, increasingly characters from Ana’s real life in the hotel, are unceremoniously killed and stripped for goods (the stranded women lose most of their memories in the island’s suicide portal, and Cinorre’s script unfortunately falls back on this slate slate which gives only a few details about Ana’s relationships).

Marsha adds a touch of rape revenge to the guerrilla existence of the sorority that is thick but close-up – girls are excellent snipers, she says, because they can hold uncomfortable positions for hours and become invisible. “You have to stop hurting yourself and hurting others,” she tells Ana when the newbie shoots himself, shooting men encamped on the island, and sparking a power struggle that eventually merges into Ana’s resolution, the island to leave their real life and return to the promise of light. Again, this is more gesture than detail; A suitor / friend, Dimitri (Théodore Pellerin), waves to her from the depths of the sea / her psyche – one and the same in this depiction – but Ana’s character is so unspecific that her transformation from a cliff into the unknown feels sluggish .

Mayday as a whole revolves around a fascinating concept: the processing of trauma as literal purgatory, the burdens of female anger, bitterness and grief with given bodies and an island to roam. But the really promising ideas are presented with poor precision and a critically misapplied focus – like the most recent ones Promising young womanMayday, in which the female protagonist is fully consumed by the rape revenge conspiracy, has a strong feminist premise but ultimately privileges the long, endless trail of violence against women against the female characters themselves. In Mayday’s vision of healing as otherworldly journey there is potential, and certainly in Cinorre’s inventive, attentive direction, which deserves another characteristic. Mayday suggests the ability to heal through community, the ability of women to build one another out of self-destruction. It’s a shame that ambitious visions don’t extend to their characters – where they’re from, who and what they love, the real experiences that affect their resilience. When Gert encouraged Ana to remember who she is when she plans to escape in the last third of the film, I had to ask: Who is she? I wish I knew

Caesars Leisure, Inc. Publicizes Strategic Funding in SuperDraft Every day Fantasy

Reno, Nev. and LAS VEGAS, January 25, 2021 / PRNewswire / – Caesars Entertainment, Inc. (NASDAQ: CZR) (“Caesars” or “CZR”) today announced a strategic investment in the daily fantasy sports platform SuperDraft, Inc. (www.superdraft.io). The investment complements Caesars’s strong mobile sports and gaming network with an innovative fantasy sports platform that further strengthens the customer acquisition and retention pipeline for both online and stationary customers.

** Check out the sizzling video HERE** **.

Caesars Entertainment, Inc. today announced a strategic investment in the daily fantasy sports platform SuperDraft, Inc.

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With the investment, Caesars will take an initial minority stake with the option to increase its stake by up to 100% over time to a predetermined level. The partnership positions SuperDraft as an exciting new option and dominant force in the everyday fantasy sports industry.

“The addition of daily fantasy sports fits in seamlessly with our strategic vision for mobile and online sports,” he said Tom Reeg, CEO of Caesars Entertainment, Inc. “SuperDraft’s innovative multiplier game mode is unique in the market and, in our opinion, offers a tremendous opportunity to strengthen our position in the sports gaming landscape.”

Active in seven professional sports in more than 35 states, SuperDraft features a unique game mode that attracts casual fans as well as experienced players. The multiplier mode replaces the traditional wage cap for fantasy teams with a multiplier that is applied to each player. This allows maximum flexibility in team building and creates more opportunities for everyone to win.

As part of the investment, SuperDraft will join the Caesars online brands, the World Series of Poker, Caesars Online Casino and upon completion of the acquisition. William Hill, as part of a whole range of mobile and online gaming channels.

“We are very excited to be part of Caesars’ powerful gaming ecosystem,” he said Steve Wang |, CEO & Founder of SuperDraft Inc. “Daily fantasy gamers deserve a breath of fresh air, and we are here to change the industry. SuperDraft is now well positioned to accelerate its growth with financial staying power while remaining consumer-friendly.” through larger competitions to boost and better rewards for players of all interest levels. “

At the start of the partnership, SuperDraft will launch its first $ 1 million Tournament on February 7th – the SuperMillion Big Game competition. Starting today, opportunities for both paid and free entry competitions will be offered daily to give everyone the chance to win a ticket and compete for it $ 300,000 1st place price. Additionally two $ 100,000 Competitions with $ 20,000 First place prizes are given out on Big Game Day to bring something to everyday fantasy players of all paperbacks.

SuperDraft becomes part of Caesars’ single wallet solution that gives members more options to play online and in person. It is expected to be tied to the industry-leading Caesars Rewards program, which allows players to redeem credits that can be redeemed for rewards and experiences online or at any of the Caesars Casino resorts across the country.

“Caesars is a strong strategic partner that will enable us to further enhance our industry-leading tech stack and provide an enhanced player experience,” he said Nate Hunter, SuperDraft CTO and Co-Founder. “Now SuperDraft can adapt to the market faster than the institutional daily fantasy providers, offering our players unmatched prices, loyalty rewards and exclusive VIP opportunities.”

For more information visit: www.caesars.com/superdraft

About Caesars Entertainment, Inc.

Caesars Entertainment, Inc. (NASDAQ: CZR) is the largest casino entertainment company in the United States and one of the world’s most diversified casino entertainment providers. Since its inception in Reno, NevadaCaesars Entertainment grew in 1937 through the development of new resorts, expansions and acquisitions. Caesars Entertainment’s resorts operate primarily under the brand names Caesars®, Harrah’s®, Horseshoe® and Eldorado®. Caesars Entertainment offers a variety of amenities and unique destinations, with an emphasis on creating loyalty and value for its guests through a unique combination of impeccable service, operational excellence and technology leadership. Caesars Entertainment is committed to its employees, suppliers, communities and the environment through its PEOPLE PLANET PLAY framework. For more information, please visit www.caesars.com/corporate.

About SuperDraft, Inc.

SuperDraft, Inc. is based in New Hampshire You can play fantasy games daily in the United States using the SuperDraft DFS app, available on iOS, Android, web, and desktop. The company has developed several unique game modes and features that appeal to both casual and hardcore sports fans and fantasy gamers. With unique game modes like the multiplier mode, SuperDraft levels the playing field and offers new ways to play and win with more possible line-up combinations than the competition. The result is a game that is easier to play and quicker to understand. These daily fantasy sports competitions are legal in more than 35 states. The free contests are available in all 50 states. For more information, please visit www.superdraft.io.

Forward-Looking Statements

This press release contains forward-looking statements within the meaning of federal securities laws. You can identify these statements by the use of the words “anticipate,” “assume,” “believe,” “estimate,” “expect,” “direct,” “intend,” “plan,” “project,” and similar expressions that refer do not focus on historical matters. All statements other than historical facts are forward-looking statements. You should exercise caution in interpreting and relying on forward-looking statements, as they involve known and unknown risks, uncertainties and other factors that, in some cases, are beyond Caesars’ control and that could materially affect actual results, performance or success.

Although Caesars believes that its expectations in making such forward-looking statements are based on reasonable assumptions, such statements could be influenced by factors that could cause actual results and results to differ materially from those projected. There are a number of risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements contained elsewhere in this press release.

Given these and other risks, uncertainties and assumptions, the forward-looking events discussed in this press release may not occur. These forward-looking statements speak only as of the date of this press release, even if later made available on Caesars’ websites or otherwise, and Caesars does not intend to publicly update any forward-looking statements to reflect events or circumstances that occur after the date on which the declaration is made, unless this is required by law.

SOURCE Caesars Entertainment, Inc.