Cramer’s Mad Cash Recap: Activision Blizzard, Wendy’s

Sometimes stocks go up because of some disfigured logic, Jim Cramer told his Mad Money viewers on Tuesday. This is certainly the case with the Reddit crowd, as these traders are bidding for a stock for almost any reason.

Case in point: Today’s monster rise in Wendy’s inventory (WHOM) – Get the report. There are no fewer than 28 professional analysts covering Wendy’s, and most of them are bullish about the stock after every earnings report. And most of the time nobody cares.

But today Reddit user “Chillznday” announced on the WallStreetBets forum that Wendy’s was the “perfect stock”, especially because the restaurant chain’s summer salad is just so good. That well-founded logic saw Wendy’s shares soar 25.8% to the end, which caught up with most of the restaurant industry.

Cramer is a longtime fan of Wendy’s, calling it an established company with a great CEO and an activist investor who is dedicated to rewarding shareholders. But while he believes in the company’s management and profits, those metrics don’t matter to the WallStreetBets crowd. For them, it’s all about the salads.

In the end, it doesn’t matter why people buy Wendy’s stock, just that they believe in the company. It doesn’t matter if you are a home player or a professional analyst. Every shareholder made a lot of money on Tuesday.

At some point, these meme stocks will run out of breath, Cramer concluded, but we’re still in the early innings and those huge moves are likely to continue to happen.

Cramer and the AAP team are reviewing everything from revenue to politics to the Federal Reserve. Find out what they are saying to their investment club members and join the fun with a free trial subscription to Action Alerts Plus.

Executive decision: Activision Blizzard

In his first “Executive Decision” segment, Cramer spoke to Bobby Kotick, CEO of Activision Blizzard (ATVI) – Get the report, the video game maker, with a 37% share last year.

Kotick attributed Activision’s success to its continued focus on its customers. He said over 425 million people play their games in 190 countries around the world. Whether you’re a serious competitor or just need a quick distraction for a few minutes, Activision has games that customers love.

Kotick also commented on his recent pay cut, saying Activision is a performance-based company and salaries are not a performance metric. He was happy to base his salary on the 25th percentile of their industry and instead rely on stock-based compensation that only rewards him when the company exceeds its goals.

Finally, Kotick talked about their Call of Duty Endowment, which is a veteran help. He said veterans are three times less likely to find work after returning from service, and the foundation hopes to correct that statistic.

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At the time of publication, Cramer’s Action Alerts PLUS had no position in the named holdings.

International Browser Video games Market Report 2021: Main Gamers Embrace King Digital Leisure, NCSOFT, GungHo On-line, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony and Peak Video games

The “Browser Games Global Market Report 2021: COVID-19 Impact and Recovery by 2030” Report was added Offer.

Major players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games.

The global browser games market is projected to grow from $ 23.81 billion in 2020 to $ 24.99 billion in 2021, with an average annual growth rate (CAGR) of 5%.

The market is projected to reach $ 34.47 billion in 2025 with an annual growth rate of 8%.

The rapid increase in the number of active players around the world is driving the browser game market. According to the League of Betting, the number of online gamblers is projected to reach 1 billion by 2024, up from 877 million in 2020. According to the online gaming report as of 2019, gamers play an average of seven hours and seven minutes a week, but younger gamers spend a lot more time playing games, while 26- to 35-year-olds play 8 hours 12 minutes a week.

Germany and the United States were linked with the highest number of players playing for more than 20 hours at 11.6% per week. Hence, the rapid increase in the number of active players around the world is expected to drive the browser game market.

Player frustration from slow downloads is the main limiting factor in the browser game market. The time it takes to download games has been reported as the world’s biggest problem. 33.8 percent said this is the main problem.

Seasoned gamers are most concerned about download speed. Over 41% of ambitious professionals and experts indicate that experienced gamers are more likely to play more complex games that require larger downloads. The download performance affects their games more from experience.

According to the 2019 Online Gaming Report, frustration with download speed is highest in the US, where 39.4% of gamers register sluggish downloads as a primary concern. Hence, the frustration of gamers from slow downloads is expected to hamper the growth of the browser game market.

The story goes on

The browser games market covered in this report is divided into cellphone games, pay-to-play games, free-to-play games, pay-in-play games by type, and by end-users in smartphone and tablet, PC, TV, etc. divided.

Companies in the browser gaming market are focusing on technologies like Augmented Reality (AR) and Virtual Reality (VR) to improve the gaming experience and offer better products. Industry experts expect VR / AR games to get a big boost in 2019 and headset prices to become more affordable for an even more immersive gaming experience. Many popular games are likely to incorporate VR and IR.

Stormland, which was released in 2019, is an open world shooter. It has some great features like reloading and updating that use VR technology in very creative ways. It also includes a play area that has been procedurally created to ensure that each playthrough is different.

Pokemon GO is probably the most popular augmented reality game and is expected to release some new updates in 2019 to ensure it stays strong for a while. Niantic Labs, developer of the Pokemon Go game, has already raised $ 225 million in the company’s funding round and is now focused on developing more AR-based games.

In September 2020, Microsoft Corporation, a US-based technology company, acquired ZeniMax Media for $ 7.5 billion in cash. With this acquisition, Microsoft will grow from 15 to 23 creative studio teams and add Bethesda’s franchise to Xbox Game Pass. ZeniMax Media, an American video game holding company based in Rockville, Maryland.

Main topics covered:

1. Summary

2. Market characteristics of browser games

3. Market trends and strategies for browser games

4. Effects of COVID-19 on browser games

5. Browser Games Market Size and Growth

5.1. Historic Global Browser Games Market, 2015-2020, Billion US Dollars

5.1.1. Driver of the market

5.1.2. Restrictions in the market

5.2. Global Browser Games Market Forecast, 2020-2025F, 2030F, Billion US Dollars

5.2.1. Driver of the market

5.2.2. Restrictions in the market

6. Market segmentation for browser games

6.1. Global Browser Games Market, Segmentation By Type, Historical And Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

  • Mobile games

  • Pay-to-play games

  • Free games

  • Pay-in-play games

6.2. Global Browser Games Market, Segmentation By End User, Historical And Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

  • Smartphone and tablet

  • Pc

  • TV

  • Other

6.3. Global Browser Games Market, Segmentation By Operating System, Historical And Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

7. Browser games Market regional and country analysis

7.1. Global Browser Games Market Split by Regions, Historical and Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

7.2. Global Browser Games Market Split by Country, Historical and Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

Mentioned companies

For more information on this report, see

View source version on

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Overwatch Director Jeff Kaplan Leaves Blizzard Leisure

Jeff Kaplan, the director of Overwatch, has announced that he is leaving Blizzard Entertainment after nearly 20 years with the company. In a personal message, Kaplan announced his resignation from Blizzard Entertainment after 19 years. You can read his full letter below.
Regards, Overwatch Community,

I’m leaving Blizzard Entertainment after 19 amazing years.

It was truly the honor of your life to have the opportunity to create worlds and heroes for such a passionate audience. I would like to express my deepest appreciation to everyone at Blizzard who has supported our games, our game teams and our players. But I’d like to especially thank the wonderful game developers who took part with me on the journey of creation.

Never accept the world as it seems to be. Always dare to see it for what it could be. I hope you do the same

Jeffrey Kaplan

Development on Overwatch 2 will continue with assistant game developer Aaron Keller as the new director of the sequel. Keller previously worked with Kaplan on World of Warcraft.

“Jeff was a great leader, mentor, and friend, and he knows how much we will miss him,” writes Keller in a letter to the community. “I’ve been fortunate to have worked with him and the rest of the Overwatch team for many years to build something that will continue to inspire people around the world, and I am honored to continue the torch.”

Overwatch 2: Screenshots of the maps of Rome and New York

Kaplan joined Blizzard in 2002, where he started as a designer at World of Warcraft, developing quests for the upcoming MMORPG. He was eventually recognized as Game Director at WoW. In 2009, Kaplan led an unannounced project at Blizzard called Titan, a first-person shooter game.

Unfortunately, Titan never got together and was officially canceled in 2014. Kaplan and members of the Titan team, however, took ideas from the game and remodeled them into a team-based hero shooter now known as Overwatch.

Overwatch has been incredibly successful since its launch. With over 50 million players and numerous Game of the year awardsOverwatch helped revive the hero shooter genre. Overwatch also spawned its own esports series Overwatch League Blizzard is also developing the sequel Overwatch 2, a game designed to introduce a single player component that highlights Overwatch’s beloved heroes. Although new PvP maps and heroes are still being released for Overwatch 1 and 2.

Regarding the future of Overwatch 2, you can read Keller’s full letter below:

Regards, Overwatch Community,

Jeff was a great leader, mentor, and friend, and he knows how much we will miss him. I’ve been fortunate to have worked with him and the rest of the Overwatch team for many years to build something that will continue to inspire people around the world, and I am honored to continue the torch.

I love Overwatch. From our first concept drawings, to the first maps we made, to the first time I was able to walk around as a tracer (who was shooting laser beams out of her eyes at that early point in time), this game just clicked with me. I love his inspiring, hopeful, beautiful world that is worth fighting for. I love his characters – larger than life, colorful, powerful and global. And most of all, I like the fast, fluid gameplay that requires teamwork, situational awareness and quick decision-making.

I also recognize that creating games at Blizzard has always been a group effort, and never just a point of view. Along with the rest of the team, I am fortunate to have a deep bank of development and creative leaders, numerous experienced Blizzard artists and designers, and extremely talented young talent – along with a lot of support across the company for live play and for Overwatch 2.

Speaking of Overwatch 2, development continues at a good pace. We have an extraordinary vision that we are putting into practice, we have been thrilled by the response from many of you to the updates we shared on BlizzConline, and we have exciting revelations planned for this year and beyond as we head out make it a start. We’ll all shortly be keeping you updated on the progress of Overwatch 2 and the new features in live play.

While I’m not eligible to fill Jeff’s shoes, I look forward to taking on the role of Game Director and continuing to be part of a team that puts all of their heart, talent and focus into the next iteration of Overwatch, and I’m honored to continue serving this incredible community.


Matt TM Kim is IGN’s news editor